Sign in to follow this  

Mini-article on ID3DX10ThreadPump in my journal

Recommended Posts

Ok, shameless plug for my own journal here so apologies in advance for that! (ab)using the ID3DX10ThreadPump Given that there seem to be a bunch of threads coming through covering design details of D3D10 applications I figured the above may well be a useful bit of information. By all means not the only way to do multi-threaded resource processing, but I'd imagine it'll be a quick and convenient way to handle the majority of cases. Designing this sort of multithreaded/lazy loading in from the start would obviously be easier than retrofitting it later on. Comments/questions/cookies welcome Cheers, Jack

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this