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Mini-article on ID3DX10ThreadPump in my journal

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Ok, shameless plug for my own journal here so apologies in advance for that! (ab)using the ID3DX10ThreadPump Given that there seem to be a bunch of threads coming through covering design details of D3D10 applications I figured the above may well be a useful bit of information. By all means not the only way to do multi-threaded resource processing, but I'd imagine it'll be a quick and convenient way to handle the majority of cases. Designing this sort of multithreaded/lazy loading in from the start would obviously be easier than retrofitting it later on. Comments/questions/cookies welcome Cheers, Jack

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