Jump to content
  • Advertisement
Sign in to follow this  
irreversible

Procedural caves in a procedural terrain (3D)

This topic is 3686 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm having difficulty finding any relevant material on this - generating the cave system as such is easy, as is the terrain. However, I'm having trouble coming up with a seamless way of merging the two. Not sure if there's anything else to my question as it's pretty straightforward in nature - any links/book suggestions/just suggestions/ideas to any relevant stuff and all such would be greatly appreciated!

Share this post


Link to post
Share on other sites
Advertisement
Well the first chapter of GPU Gems 3 is probably worth a read. It's not really dealing with caves but could still be a useful starting point.

Share this post


Link to post
Share on other sites
Cheers - I'll have a look at that! Funny how there's absolutely nothing relevant readily available on the web - it's not like this should be an overly niche subject..

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!