• Advertisement
Sign in to follow this  

Procedural caves in a procedural terrain (3D)

This topic is 3438 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm having difficulty finding any relevant material on this - generating the cave system as such is easy, as is the terrain. However, I'm having trouble coming up with a seamless way of merging the two. Not sure if there's anything else to my question as it's pretty straightforward in nature - any links/book suggestions/just suggestions/ideas to any relevant stuff and all such would be greatly appreciated!

Share this post


Link to post
Share on other sites
Advertisement
Well the first chapter of GPU Gems 3 is probably worth a read. It's not really dealing with caves but could still be a useful starting point.

Share this post


Link to post
Share on other sites
Cheers - I'll have a look at that! Funny how there's absolutely nothing relevant readily available on the web - it's not like this should be an overly niche subject..

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement