Procedural caves in a procedural terrain (3D)
I'm having difficulty finding any relevant material on this - generating the cave system as such is easy, as is the terrain. However, I'm having trouble coming up with a seamless way of merging the two. Not sure if there's anything else to my question as it's pretty straightforward in nature - any links/book suggestions/just suggestions/ideas to any relevant stuff and all such would be greatly appreciated!
Well the first chapter of GPU Gems 3 is probably worth a read. It's not really dealing with caves but could still be a useful starting point.
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