question about PIX debugging
My game is currently displaying weird shadow/alpha blending after playing it for a while (5-10min) I think render-targets get somehow corrupted during gameplay. When i capture it with PIX tho, the framebuffer (d3d surface) rendered by last rendering primitive has nothing wrong. ... I'm a bit confused here. I see the visual corruption in the game, but don't see it in PIX capturing. Any idea?
Comparison screenshots (one of the actual in-game view with artefacts, and one of the pix capture) might help understand what's going on.
Which version of the DirectX SDK are you using as well? I would recommend moving to the August SDK if you haven't already and see if the problem persists.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement