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Zeblar Nagrim

3DSMAX XFile texture problem

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I have a X File Export plugin to 3D Studio MAX R3 called "XSkinExp" and I have written a parser to convert the text data to several D3D objects. Now I have a small problem... I´m a beginner with 3DSMAXR3 and every time I create a object and export it as a text xfile no texture coordinates does follows. I don´t know way? Somebody know? (But if I import a 3DS object and convert it to a xfile the texcoords follows...) Zeblar Nagrim, Lord of Chaos

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Hmmm. Not too sure about that exporter, but normally when you export a file you created in MAX to a .3DS file it asks you if you want to preserve the MAX texture coordinates.

There might be some parameters for your plugin. I haven''t used that plugin so I don''t know what or where they might be.

If nothing else you can always go the slow way and export your MAX file as a 3DS file and then import it back and save it as an Xfile.


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