Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


OpenGL OpenGL - Weird Texture Problem

This topic is 6254 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am working on a small 3d type game that basically draws a lot of cubes everywhere on the screen at certain distances. I have noticed that when cubes are farther away they start to fluxuate, for example some of the sides of the cube will disappear. Also the lighting starts to mess up when cubes are far enough away. I have changed the code to use every possible texture mapping option available in OpenGL and have had no success. I am wondering if this is just a flaw in OpenGL itself, or am I forgetting to do something?

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
Use mipmaps to get rid of the sparking effect.
Lighting will probably not look good if you have big polygons.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!