• Advertisement


This topic is now archived and is closed to further replies.

Early design considerations

This topic is 6101 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am in an early (research) stage of writing an engine. It will be in 3D. So the question of an API comes up. I am thinking about implementing a switchable renderer, so that it would be possible to have a Direct3D and an OpenGL renderer later. Just wanted to know if anyone would drop some thoughts on that? As far as what to keep in the main engine code, how to create good renderer abstraction... Also... any thoughts on dll''s versus static linking, etc... Just general ideas on how moudular is modular enough but not TOO modular... Is there any point of sticking with D3D and wrapping it in a class? etc... -------------------------- - Alexey. (IGD = Independent Game Developer)

Share this post

Link to post
Share on other sites

  • Advertisement