Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Acer722

OpenGL Smoke Effect with Particle System OpenGL

This topic is 6250 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do I make a smoke effect using a particle system. I am making a flight Simulator. I wanted the smoke from the back to come stright out towards the viewer. I have tried everything, any suggestions?

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
That depends, is the smoke entirly particles, or are you looking at bilboarded graphics controlled with a minimal particle system?
-bobert

Share this post


Link to post
Share on other sites
That is a relatively simple task to achieve. Simply, make a lil particle engine that renders triangle strips using plain bitmaps. Then render like 1000 of the particles, Set the lighting to full light around them, and have their colors decrease from full white, to grey, to black. Then when they are black set them back to full intensity. Hope that was somewhat helpful.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!