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Vanukoff

Giving some perspective to a 2D overhead map?

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What would be an easy way to give my overhead map (overworld RPG style map) a just a little perspective. Like SNES Final Fantasy? My current methodology is to squoosh each scanline horizontally depending on it''s Y value. At the bottom of the screen, the scanlines are as wide as the screen, and at Y=0, the scanlines are about 80% of the screen width, centered. It looks like a trapezoid, and not very 3D at all. How do I know how much to stretch/squash my tiles horizontally/vertically to give it a semi-3D look? I''d rather not resort to full-3D, as I am still learning 2D, just want a little pseudo-3D look. Thanks for any information!

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