Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Giving some perspective to a 2D overhead map?

This topic is 6311 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What would be an easy way to give my overhead map (overworld RPG style map) a just a little perspective. Like SNES Final Fantasy? My current methodology is to squoosh each scanline horizontally depending on it''s Y value. At the bottom of the screen, the scanlines are as wide as the screen, and at Y=0, the scanlines are about 80% of the screen width, centered. It looks like a trapezoid, and not very 3D at all. How do I know how much to stretch/squash my tiles horizontally/vertically to give it a semi-3D look? I''d rather not resort to full-3D, as I am still learning 2D, just want a little pseudo-3D look. Thanks for any information!

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!