Just a quick thanks to Jim Adams for working on the MS3D skinned mesh exporter... it''s nice to not have to wait until I can afford MAX 4.x and Character Studio to work on skinned mesh code...!
..now it''s just a Small Matter Of Programming to get it working.. lol.. maybe in a few weeks!
DX8 trouble with mesh animation. PLEASE!!
Hey Jim,
I tried your milkshape exporter, just using the skinned mesh example that came with DX8.
In text mode, it tells me (always) that it cannot be loaded.
However, I am able to use convx to turn it into a binary file... but when I load that, there are no animations!
Just wanted to see if you might know about this issue. Also, some of the normals on the cylinder I exported are fudged, but you said in your little description that you knew that might be the case.
If you want me to send you the exported models, both x-text and x-binary, I''m willing, just drop me a line at john@raptisoft.com
Goodlife
I tried your milkshape exporter, just using the skinned mesh example that came with DX8.
In text mode, it tells me (always) that it cannot be loaded.
However, I am able to use convx to turn it into a binary file... but when I load that, there are no animations!
Just wanted to see if you might know about this issue. Also, some of the normals on the cylinder I exported are fudged, but you said in your little description that you knew that might be the case.
If you want me to send you the exported models, both x-text and x-binary, I''m willing, just drop me a line at john@raptisoft.com
Goodlife
To everybody that downloaded the exporter - there was a few bugs, and they are all getting resolved. Namely some stuff about the mesh and frames outputed. I still can''t get the normals correct - even when computing my own, the skinned mesh object distorts the final mesh when rendering.
I''ll upload the newest exporter sometime tomorrow.
Jim
I''ll upload the newest exporter sometime tomorrow.
Jim
Hi Jim,
I was wondering if you could give me some pointers on
the UpdateAnimatedMesh function?
Thanks,
Nick
I was wondering if you could give me some pointers on
the UpdateAnimatedMesh function?
Thanks,
Nick
This topic is closed to new replies.
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