Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Rudan

DirectX textures

This topic is 6217 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Here''s an easy one. How do I create a texture in DX8 without using D3DXCreateTextureFromFile or something like that? I want to load quake 3 lightmaps that are saved as byte[128][128][3]. Thanks... (Sometimes I miss OpenGL where I actually knew how to do this stuff... )

Share this post


Link to post
Share on other sites
Advertisement
Well, I can''t help you on the technicals, but I might suggest locking the surface (I hope you can do this in DX8), getting the surface''s bitmap array, and just use a few FOR-loops to transfer the data.

BTW, if you''re gonna do this, you can''t use any fancy texture formats.

Hope this helps!

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!