• Advertisement

Archived

This topic is now archived and is closed to further replies.

Guest Anonymous Poster

problems starting dx7 sample programs

This topic is 6627 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I don't know the exact way to fix it (if this is your problem), but this works: put all the resource stuff for the samples..the textures, bmp's, *.x models, etc into the same directory as the sample executables. A straight copy and they should work fine.

Kevin

Share this post


Link to post
Share on other sites
Advertisement
The problem may be that all the DirectX 7 SDK sample programs run in a window (ie not full screen) by default, and a Voodoo 1 cannot do windowed rendering (only full-screen). Get a Voodoo 3 2000 AGP. They are only about $80 and will serve you much better if you intend to program DirectX/D3D.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I've tried to start the "boids" program
under dx7.But after some seconds it exits
without doing nothing and no error message occurs.the Dx6 "boids" worked fine on my system (32 MB,Voodoo I)
The same problem with the other programs.
Any idea?

Share this post


Link to post
Share on other sites

  • Advertisement