OpenGL Lighting
Hi all
Anybody know where I can find some goodies about the way lighting works (i.e. how to get a spotlight to illuminate where I want it to. and how to create an area light.).
Also, I see it limits you to 8 light sources. Any tricks for getting more light sources? I know how to do some simulated lighting with alpha blending and light maps but I was curious about using more than 8 actual opengl light sources.
Thanks
Krippy
That''s 8 lights per glBegin(); / glEnd(); understand?
you can draw something, do glEnd(), reset the lights, and draw something else...
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
you can draw something, do glEnd(), reset the lights, and draw something else...
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
Aha!
Thanks alot man I knew there was something I was missing there... lol
1 more question
I don''t know if you have ever played Swat 3... but in that game there are these little glow-sticks that you can throw on the ground and they will illuminate a small area.
I was wondering if anybody knew how to create a light that will just illuminate a small area like that?
Have been playing around and have come up with some cool effects but can''t get that one yet.
Thanks
Krippy
Thanks alot man I knew there was something I was missing there... lol
1 more question
I don''t know if you have ever played Swat 3... but in that game there are these little glow-sticks that you can throw on the ground and they will illuminate a small area.
I was wondering if anybody knew how to create a light that will just illuminate a small area like that?
Have been playing around and have come up with some cool effects but can''t get that one yet.
Thanks
Krippy
local point light ?
Read the Red or Blue book to get more details about lighting.
-* So many things to do, so little time to spend. *-
Read the Red or Blue book to get more details about lighting.
-* So many things to do, so little time to spend. *-
I think Swat 3 uses lightmaps for its lighting. I bet they use it for the lightstick too. You can also perform something that is similar but looks much better and that is per-pixel lighting attenuation. NVIDIA on their developer page has an example of this. Just make the attenuation real low and you should get a nice illuminated spot like the swat 3 lightstick.
-SirKnight
Edited by - SirKnight on June 11, 2001 11:34:06 PM
-SirKnight
Edited by - SirKnight on June 11, 2001 11:34:06 PM
Ingenu: Thanks I don''t have the red book but I have the blue book and it covers only the basic lighting model with ambient and spotlights. Not much on area lights although it does say that you can create them somehow... lol
SirKnight: Thanks I was just thinking about trying to play with the different attenuations. I haven''t found alot of good information on it but I did find a couple of goodies on SGI web site. Along with some goodies on accumulation buffer and stencil buffer that I will play with soon
The mirror effect in Swat is pretty cool too but I think it''s what snails the framerate on me the most. I have to be able to find a faster way to do it
Seeya
Krippy
SirKnight: Thanks I was just thinking about trying to play with the different attenuations. I haven''t found alot of good information on it but I did find a couple of goodies on SGI web site. Along with some goodies on accumulation buffer and stencil buffer that I will play with soon
The mirror effect in Swat is pretty cool too but I think it''s what snails the framerate on me the most. I have to be able to find a faster way to do it
Seeya
Krippy
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