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Cameron

Body Parts

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Hi, Quick Question which I would really appreciate an answer to: If you want the program to recognize which body part is hit similar to many modern day FPS games, does the collision detection have to be done manually by placing bounding boxes around each body part of the character or is there some type of automatic system? If a bone system is designed and used with a character, can the engine recognize which bone is hit and react accordingly? Would really appreciate a reply. Thank You.

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