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super monkey ball movement

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Hi all, I've interfaced an accelerometer with my C++ app and I want to use it to make a super monkey ball game but I can't work out how the mechanics work for super monkey ball? Does the world move around a central pivot point? If so won't the ball's movements be really harsh at the edge of the world if its a really big world because it doesn't look like its the case on super monkey ball. Or does the monkey move around the world normally and the camera/backdrop have the same rotation matrix on them giving the illusion that the world is moving? Thanks, Andy

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I always got the feeling that the center of rotation moved with the player. Other than that, the second option you mentioned might work.

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I was a little bit dubious when I saw the comic sans typeface but that looks pretty good! Is that Havok you've got on those boxes or have you written that yourself?

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