All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
47
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
SM 3.0 max pixel shader constants
Graphics and GPU Programming
Programming
Started by
thedigga007
September 15, 2008 06:33 PM
0
comments, last by
MJP
15 years, 7 months ago
thedigga007
135
Author
September 15, 2008 06:33 PM
I've searched for the answer to this question and can only find documentation for vertex shader 3.0 maximum constants which is 256. Anyone know how many it is for pixel shaders? cheers
Cancel
Save
Advertisement
MJP
20,295
September 16, 2008 12:52 AM
The information is all
here
.
Cancel
Save
The Blog
|
The Book
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Corel and Bryce
Business and Law
Video Game PR Basics
Business and Law
My Name is Daniel and I am a Genre Addict
Game Design and Theory
Algorithmic Forays Part 5
General and Gameplay Programming
Developing an Isometric Plugin for Unity3D
Engines and Middleware
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top