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Neutrinohunter

OpenGL .X Compressed Format

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Hi, I've been trying to improve my .X Loader with adding more functionality but am proving at a loss on how to deal with compressed .X Files. I've a few compressed .X Files from the purchase of "Programming a FPS in DirectX" so want to give this a bash. I know the header is something like: xof 0201txt - Text File xof 0201bin - Binary File xof 0201bzip - Compressed bzip2 file My question is how do you perform the algorithm on the data is it all of it or just everything after the header? Does anyone have an example for this support? Cheers, Jamie P.S I should say that these files work fine with DX functions so I'm trying to replicate the functionality so I could export to OpenGL/SDL/libGCM etc.

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