Jump to content
  • Advertisement
Sign in to follow this  

OpenGL .X Compressed Format

This topic is 3652 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I've been trying to improve my .X Loader with adding more functionality but am proving at a loss on how to deal with compressed .X Files. I've a few compressed .X Files from the purchase of "Programming a FPS in DirectX" so want to give this a bash. I know the header is something like: xof 0201txt - Text File xof 0201bin - Binary File xof 0201bzip - Compressed bzip2 file My question is how do you perform the algorithm on the data is it all of it or just everything after the header? Does anyone have an example for this support? Cheers, Jamie P.S I should say that these files work fine with DX functions so I'm trying to replicate the functionality so I could export to OpenGL/SDL/libGCM etc.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!