• Advertisement


This topic is now archived and is closed to further replies.

Turbo C ++ 3.0 - SOUND in my GAME

This topic is 6127 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

HI, i''m creating a c++ game rite now. I want to add music in there and i only know of one way of doing it, by using the sound (#); function. This will play a specific frequency and then i have to delay(#); and then stop it with nosound(); I don''t really care how to add music, but this is the only way i know of that can run in turbo 3.0 DOS. Questions: 1) Is there a website where there are already made music coding? 2) Is there a program i can use to convert midi, wav, etc. to frequency coding i can use on the game? 3) Is there some way i can just play midi, wav, mp3, etc. off the program like using a link or something? 4) Any other methods i haven''t thought of? Please help me out eijiyuki@yahoo.com

Share this post

Link to post
Share on other sites

  • Advertisement