Turbo C ++ 3.0 - SOUND in my GAME
HI, i''m creating a c++ game rite now. I want to add music in there and i only know of one way of doing it, by using the sound (#); function. This will play a specific frequency and then i have to delay(#); and then stop it with nosound(); I don''t really care how to add music, but this is the only way i know of that can run in turbo 3.0 DOS.
Questions:
1) Is there a website where there are already made music coding?
2) Is there a program i can use to convert midi, wav, etc. to frequency coding i can use on the game?
3) Is there some way i can just play midi, wav, mp3, etc. off the program like using a link or something?
4) Any other methods i haven''t thought of?
Please help me out
eijiyuki@yahoo.com
http://shd.cjb.net/
click on the speaker on the left. should give you some info.
farmersckn
click on the speaker on the left. should give you some info.
farmersckn
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