Turbo C ++ 3.0 - SOUND in my GAME

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1 comment, last by eijiyuki 22 years, 10 months ago
HI, i''m creating a c++ game rite now. I want to add music in there and i only know of one way of doing it, by using the sound (#); function. This will play a specific frequency and then i have to delay(#); and then stop it with nosound(); I don''t really care how to add music, but this is the only way i know of that can run in turbo 3.0 DOS. Questions: 1) Is there a website where there are already made music coding? 2) Is there a program i can use to convert midi, wav, etc. to frequency coding i can use on the game? 3) Is there some way i can just play midi, wav, mp3, etc. off the program like using a link or something? 4) Any other methods i haven''t thought of? Please help me out eijiyuki@yahoo.com
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farmersckn
Yesterday is the past, tomorrow is the future. Today is a gift, that is why we call it the present.
farmersckn-i was indeed going to put steven''s link here

Arkon
[QSoft Systems]

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