A very strange problem, I'm gonna crazy...

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4 comments, last by deadstar 15 years, 7 months ago
hi... This is a very simple OpenGL program, using FBO, render a pyramid to a texture, and draw the texture on the screen. It can't work: But if I turn off DInput like this: //Init_Input(); It works fine: This issue is out of my knowledge, I don't know what happend between OpenGL and DInput, I have no idea at all... What should I do ? Source(win32): http://lesslab.com/temp/GLTest.zip [Platform_win32.cpp Line 564]
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Works fine for me.

Got the latest DirectX SDK?
Got the latest graphics card drivers?

Some hardware info might help, from the looks of that screenshot I'd say software might not be to blame.

"The right, man, in the wrong, place, can make all the dif-fer-rence in the world..." - GMan, Half-Life 2

A blog of my SEGA Megadrive development adventures: http://www.bigevilcorporation.co.uk

Sounds pretty strange. I remember I had a similar looking problem (garbled stuff on the screen) which was caused because I wasn't clearing a buffer when I should have been. Perhaps it is something similar.
Quote:Original post by deadstar
Works fine for me.


Platform_win32.cpp, Line 564:
return Init_Input();

Works fine ?
...I think it's nvidia 177.83's problem,
Un-installed it, and everything goes ok.

177.83 was a PhysX driver, for now the newest
version may be 177.92:
[http://www.nvidia.com/content/forcewithin/us/download.asp]
I don't know if this version have the same problem.

Anyway, this problem took me a lot of time...
Quote:Original post by amanjiang
Quote:Original post by deadstar
Works fine for me.


Platform_win32.cpp, Line 564:
return Init_Input();

Works fine ?


Yep, all good.

"The right, man, in the wrong, place, can make all the dif-fer-rence in the world..." - GMan, Half-Life 2

A blog of my SEGA Megadrive development adventures: http://www.bigevilcorporation.co.uk

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