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XNA GS 3.0 Beta is out

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XNA Blog wrote: XNA Game Studio 3.0 Beta is GO! from XNA Team Blog by XNABlog That's right! You can download it now! We'll be asking your help to put this baby through her paces as we lead up to the official release later this year. It is your input that makes us stronger, faster and better. Download XNA Game Studio 3.0 Beta at Launch Center If you do find any bugs or just have a suggestion on ways we can make XNA Game Studio 3.0 more awesome head over to Microsoft Connect to submit them to us. xxoo ~kathleen XNA Community Manager p.s. In case you missed Michael's post last week here is a list of the changes: Zune * Compatibility with the upcoming Zune 3.0 Firmware release. Please note that the XNA Game Studio 3.0 CTP will no longer work once you have upgraded your Zune device to the 3.0 firmware. * Improved deployment stability. * Support for Zune deployment on Windows Vista x64 Systems! * You can now use the Remote Performance Monitor for Zune games. Xbox 360 * Xbox 360 project templates (You will not be able to develop on the Xbox 360 until our final release. We felt this was important to include so that you could get projects converted over and look at the system, even if you are not able to run the games, yet). * Support for the Big Button Pad. Framework & Visual Studio Features * Enumerate and play back media on your Windows computer or Xbox 360. * Simple sound effect support on Windows computers and Xbox 360. * Support for Rich Presence (lets friends know what’s going on in your game). * Support for Invites (ask your friends to join you in a multiplayer game) and Join Session In Progress (after you see what your friends are doing, you can join their current session with just a couple of button presses, even if that’s a different game to the one you are currently playing) * Compress your content and save space with the new content compression features! * ClickOnce packaging support for distributing your XNA Framework games on Windows. * Upgrade your project from XNA Game Studio 2.0 using the Project Upgrade Wizard! * Take screen captures of your game running on Zune through the XNA Game Studio Device Center. * Support for .NET language features like Linq * Create multiple content projects and leverage cross project synchronization in Visual Studio. * FBX importer improvements: read materials containing multiple textures, and export custom shader materials directly out of Max or Maya.
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Quote:
Original post by mpipe
welcome to three months ago
That was the Community Technology Preview release. This is the beta. It's a new release with new features that weren't in the CTP.

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It's a bummer that we're STILL not yet able to deploy to the 360, but at least being able to test whether our games compile is good.

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Original post by Nypyren
It's a bummer that we're STILL not yet able to deploy to the 360, but at least being able to test whether our games compile is good.


Yeah, that's too bad. I'd switch over right now if that were the case.

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I don't understand the upgrade instructions. I can't find the options they list.

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1.2.1. How To Upgrade Projects from XNA Game Studio 3.0 CTP to XNA Game Studio 3.0 (Beta)

You will need to manually upgrade projects that were created with XNA Game Studio 3.0 CTP in order to use them with XNA Game Studio 3.0 (Beta). The upgrade wizard for XNA Game Studio 3.0 (Beta) upgrades only XNA Game Studio 2.0 projects. To manually upgrade a project created in XNA Game Studio 3.0 CTP, use the following procedure.

1. Right-click the project node for the XNA Game Studio 3.0 CTP project and select Unload Project. The node will now be marked unavailable.
2. Right-click the project node again and select Edit <projectname>.csproj. If you are using Visual C# 2008 Express Edition, you will not be able to edit the .csproj file directly in the IDE. Instead, use an external editor such as notepad.exe.
3.

In the XML editor, scroll down to the bottom of the .csproj file and locate the following three <Import.../> elements.

<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.Common.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.NestedContent.targets" />


Replace these with the following two <Import.../> elements. Note that the first element is the same.

<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />


4. Save the .csproj file.
5. Right-click the project node again. The project node will still be marked unavailable.
6. Select Reload Project .
7. Click Yes to close the editor.



Where is this project node? I assumed it was in the IDE in the solution explorer window where you have the main drop down node for your project? I guess not.

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Their instructions are a bit odd. You can do exactly what they're suggesting by simply opening up your .csproj file in Notepad rather than mucking around with it in Visual Studio. Not sure why they prefer all those extra steps over just closing Visual Studio, editing the file, re-opening the project.

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Quote:
Original post by NickGravelyn
Their instructions are a bit odd. You can do exactly what they're suggesting by simply opening up your .csproj file in Notepad rather than mucking around with it in Visual Studio. Not sure why they prefer all those extra steps over just closing Visual Studio, editing the file, re-opening the project.
Thanks. I'm back up and running again.

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