Quote:Original post by Majorlag
I'm going to go ahead and say it, because the others seem too polite. I apologize in advance for being so blunt about it, but: Quit acting like an arrogant p***k. You seem to think that you know everything there is to know about game design and as such believe that it is your right to have your vision made.
You don't even know how much you don't know. You have no experience, no way of knowing the pitfalls of the real development process, no way to know how to deal with unforeseen problems, no way to know how to deal with outright failure. Thats why you have to work your way up, its a learning process as well as a way to prove yourself.
Riggghhttt thanks for that…Seriously, thanks. It is now completely obvious that despite what I tried to explain about the way I felt, I have come across as an arrogant, bumbling fool. I clearly have given you all completely the wrong impression and have accomplished quite the opposite of what I had hoped.
I am not a complete dunce you know, I have worked in a team before and observed the development process of a large mod. I’ve been on the receiving end of someone that had a ‘grand vision’ and wanted others to do the work because he couldn’t himself, and indeed I tried to help him accomplish that. In my own little realm of modding I make or modify all my own textures, shaders and sort of makeshift ‘models’ if you could call them that… I plan out all the level flow, weapon placements and level design etc, and arrange all the beta testing. My experience may only be limited to the game that I mod for, but its not like I don’t know anything at all.
Obviously however those experiences cannot be extrapolated into the larger world of game design, and it is now clear that it is probably 95% impossible that I or anyone else would ever get their own ‘grand idea’ realised in real life.
Quote:Original post by Kekko
Nozyspy:
I consider myself a good programmer. Not great, really good or brilliant, but good. I'm probably among the better ones you can get for free. Because you know what? I would totally join you and help you envision your dream *if* I had the time over which I haven't since another guy with a vision snapped me up already.
But assuming I had that time, here is what I look for in hobby projects, speaking only from my very own personal experience:
- Awesomeness! Sell me a design/idea! This is usually done through a great design document or something similar that contains as much information as possible about the game. I'm a little confused why you come here complaining about why no one will make a game out of your great idea when you don't even tell us your idea. And no, a paragraph or two doesn't count. We want sketches of game screens, gameplay features, character bios and monster details (or whatever your game contains), etc. If you can sell your idea to developers, then you can probably sell it to players (with sell here meaning convincing them to download and try it). Most people here know that coming up with a couple of paragraphs is ridicolously easy while filling in all the details is fricking hard. From what you have said here, I cannot envision a game, there is just not enough information. And if I cannot envision a game, I will not be inspired. And if I'm not inspired, I'll not work for free.
- I want to do what I think is funny. If I sign up to program the game, I don't want to do manual writing or playtesting or marketing or art or sound engineering or something else. And the artist will probably only want to make art. You have basically three ways to make people work on your dream. You can sell your dream so well that it becomes their dream too (see above), you can pay them or you can make sure they have fun while working on it. This probably means that YOU will have to do a lot of stuff that nobody else likes to do, like playtesting, documenting,
What I'm trying to say is that if you can show us a great idea for a game (Not just telling us you have it, I also have several.) and promise us that you will take care of everything and just let us get on with programming/art making/music composing or whatever we want to do, then I think you will find willing recruits. Which means you'll be both designer, manager and producer. And all these three roles are just as hard and probably harder to be good at than being a good programmer or artist.
Thank you! Finally someone who is at least positive! Your comments are appreciated mate. You also touched on the main thing that I left out – completely on purpose – details of the idea. As I do some modding, I am used to keeping details quiet until they have more fully ripened, so that no one else might take the idea and claim it for themselves (which has nearly happened before…).
Sorry about that, but that’s just what I have learned to do.
The bare bones of my ‘fantasmagorical idea’ are thus:
- Period adventure, including references to and appearances of (real life) people and places.
- Archaeology, ancient mysteries. And no, not an Indy or Tomb Raider Rip off…
- A Mixture of FPS and exploration / puzzle gameplay. Though with more of a focus on the FPS side.
- Locations that most people have never heard of, but which do really exist and are ‘real life’ adventurer sort of places, mixed in with some fictitious locations. Including the ruins of Babylon, the Great Sphinx and the lost tomb of Alexander the Great.
- Bad guys: Sinister Germans / Russians – people who generally make good bad guys… And a burned to a crisp ‘uber mummy’.
Those are just a flimsy few of my ideas, the details are locked away in my brain. Since most of you said that ideas alone are worthless, I thought I should write a few down. Perhaps they are worth 0.001p now?
Clearly though I should just stick to writing a book…or maybe making some kind of mod, since it is clear now that getting your idea noticed is not as simple as I desperately hoped it would be.
I should probably just get lost soon I think.