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indexbuffer and texturing

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Hello, I wanted to know is there any way to fix problem with indexed buffer and texturing ie. For cube i will need to use only 8 verticles and i'll will have only 8 texture coordinates and texture won't be mapped correctly is there any way to use two texture coordinates for each verticle? Sorry for my bad english.

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In D3D9: No, the vertices are unique if any component differs, so you need 24 vertices.
In D3D10: Possibly with the geo-shader? I'm not a D3D10 person though so I can't say for sure.

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