# OpenGL Rendering into a texture?

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How i can render my stuff into other texture? I know how to change the pixel data, but it would be easier to just render on the texture by using OpenGL. The purpose is to create a minimap for my game, using 1024x1024 texture. I need to render it only once, so the rendering speed isnt important. (the simplier, the better). I readed about glCopyTexImage2D() but it copies framebuffer, so my window size must be at least 1024x1024 to work...? so how i can create another rendering surface just for the minimap? Also i should change the rendering mode to orthographic, how to do this on fly? So, what is the recommended way to do minimap creation by this method?

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Look into the Frame Buffer Object extension (FBO).
Here's something to get you started:

OpenGL Frame Buffer Object 101
OpenGL Frame Buffer Object 201

Quote:
 Original post by EmarkAlso i should change the rendering mode to orthographic, how to do this on fly?

glMatrixMode(GL_PROJECTION); // Subsequent matrix operations affect the projection matrixglLoadIdentity(); // Reset the current projection matrixgluOrtho2D(left, right, bottom, top); // Set an orthographic projection matrixglMatrixMode(GL_MODELVIEW); // Restore matrixmode to modelview

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Thanks for help, but i cant get the glut libary working, using Microsoft Visual Studio:

Quote:
 error C2065: 'glGenFramebuffersEXT' : undeclared identifiererror C2065: 'glBindFramebufferEXT' : undeclared identifiererror C2065: 'glGenRenderbuffersEXT' : undeclared identifiererror C2065: 'glBindRenderbufferEXT' : undeclared identifiererror C2065: 'glRenderbufferStorageEXT' : undeclared identifiererror C2065: 'glFramebufferRenderbufferEXT' : undeclared identifiererror C2065: 'glFramebufferTexture2DEXT' : undeclared identifiererror C2065: 'glCheckFramebufferStatusEXT' : undeclared identifiererror C2065: 'glDeleteFramebuffersEXT' : undeclared identifiererror C2065: 'glDeleteRenderbuffersEXT' : undeclared identifier

i tried to put glut32.lib in the lib folder and adding it in the project settings, and then adding the include line #include <gl\glut.h> (and the files in include/gl folder) but it still makes same errors.

is there any way to do this without third party libaries? i really want to avoid these and make a simple program with as less dependencies as possible.

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I suggest Glee for extensions. That's what i'm using.
If you want to write everything yourself, maybe this helps, but it costs some time.

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