Jump to content
  • Advertisement
Sign in to follow this  
SubMatrix

[SlimDX] Validating Meshes?

This topic is 3659 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Another possibly stupid question related to translating my code to SlimDX. I have a call to Mesh.Validate() in my code, yet I am unable to find an equivalent function in SlimDX. Was it taken out, or was its functionality incorporated into some other function? I searched through the SlimDX source and did not find a call to D3DXValidMesh(), which is the underlying call.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!