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[SlimDX] Validating Meshes?

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Hi, Another possibly stupid question related to translating my code to SlimDX. I have a call to Mesh.Validate() in my code, yet I am unable to find an equivalent function in SlimDX. Was it taken out, or was its functionality incorporated into some other function? I searched through the SlimDX source and did not find a call to D3DXValidMesh(), which is the underlying call.

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