[SlimDX] Validating Meshes?
Hi,
Another possibly stupid question related to translating my code to SlimDX. I have a call to Mesh.Validate() in my code, yet I am unable to find an equivalent function in SlimDX. Was it taken out, or was its functionality incorporated into some other function? I searched through the SlimDX source and did not find a call to D3DXValidMesh(), which is the underlying call.
It looks like we missed that one. I'll throw it in tomorrow for you, it should be a quick add.
OK, the fix is in the repository. You'll need to compile from source to get it. If you can't or don't want to, email me and I'll send you a fresh binary.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement