Sign in to follow this  

Using SDL with Java a good idea?

This topic is 3373 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello I want to program games with SDL and OpenGL. Until now I used C++ as programming language. But Java seems a better programming language to me. I've found a Java Binding http://sourceforge.net/project/showfiles.php?group_id=124821. But the latest release of that binding is 3 years old. I don't know if it would be wise to use that? The original SDL for C++ seems to be still updated often ... What is your meaning to this? What would you recommend me?

Share this post


Link to post
Share on other sites
There's no real reason to use SDL in Java, since there are equivilent (and better suited) java libraries which do the same thing (and are more regularly updated).

If you were using the 2d aspects of SDL, then look into Java2D. If you want something to replace the windowing, input and OpenGL parts, then you want LWJGL.

Share this post


Link to post
Share on other sites

This topic is 3373 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this