Best Beginner C++ Game Programming Book?

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7 comments, last by JMNightmare 15 years, 7 months ago
Hey sorry I can't type more but really I'm desperate. I need a good beginner book for C++ learning, mainly in the game division since I want to become a game developer. I have no experience what so ever and I need a book with explains it STEP BY STEP BY STEP BY STEP with some pixs if can, also I need UP-To-Date. Thanks a lot!
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Learning
a) programming
b) a programming language
c) a nontrivial application of programming
all at once is incredibly hard.

Concentrate on the first two and forget about game programming for a while. If you really want to start with C++, I recommend this book.
Thanks, but how is this book ? http://search.barnesandnoble.com/C/Herbert-Schildt/e/9780072232158

the other book seems that it isn't for people that are COMPLETELY new to programming...or is it?
Quote:Original post by Nickdapimp
the other book seems that it isn't for people that are COMPLETELY new to programming...or is it?

Well, the book description says
Quote:
This book arguably can get a motivated beginning programmer into C++ more quickly than other available tutorials.
This is the best book I have ever used for C++ beginning programming: Sams Teach Yourself C++ in 24 hours. It covers all the basics and does an excellent job in all areas. I lent this to some of my friends and they ended up getting a copy for themselves because it was that much better than whatever they were using.
I have 2 good C++ books that I can recommend.

C++ Primer plus (5th ed.) Stephen Prata
http://www.amazon.com/Primer-Plus-5th-Stephen-Prata/dp/0672326973/ref=pd_sim_b_2

and

Beginning C ++ Through Game Programming, (2nd ed.) Michael Dawson
http://www.amazon.com/Beginning-Through-Game-Programming-Second/dp/1598633600/ref=pd_bxgy_b_text_b

They have both taught me a lot about C++ and they were reasonably priced.
The Beginning C++ through game programming book seems to be what you are looking for. However,
the primer plus book is more comprehensive and will provide you with more knowledge in C++. I read them both.
Quote:Original post by Ingot
I have 2 good C++ books that I can recommend.

C++ Primer plus (5th ed.) Stephen Prata
http://www.amazon.com/Primer-Plus-5th-Stephen-Prata/dp/0672326973/ref=pd_sim_b_2

and

Beginning C ++ Through Game Programming, (2nd ed.) Michael Dawson
http://www.amazon.com/Beginning-Through-Game-Programming-Second/dp/1598633600/ref=pd_bxgy_b_text_b

They have both taught me a lot about C++ and they were reasonably priced.
The Beginning C++ through game programming book seems to be what you are looking for. However,
the primer plus book is more comprehensive and will provide you with more knowledge in C++. I read them both.

Yeah what you want is the Dawson "Beginning C ++ Through Game Programming" book especially if you want a book that teaches you elementary C++ and simple games in C++ at the same time as it sounds like that is what you want.
But don't think you even scratched the surface of C++ after finishing that book because that is what more advanced books like "Accelerated C++", "C++ Primer" by Lippman or Stroustroup C++ book are for!

[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe
I have two books to recommend the first is Sams Teach yourself C++ in 21 days (fifth edition) this should be read in conjuction with C++ in a Nut shell.

Useing bolth these books togther i found was very useful and what was not covered completly in one is more so followed through in the other.

I think the whole idea of a strictly game programing book is abit of a farce don't get me wrong there are plently of good books out there. However a game programing book often does not explain what Certain pieces of code do or how they are used. One should start from the bottum and work there way up to have a good base understanding of the langauge they are useing this has more then one benifit in the end.

just my oppion that is all.

Regards Jouei.
Quote:Original post by Jouei
I have two books to recommend the first is Sams Teach yourself C++ in 21 days (fifth edition)... I think the whole idea of a strictly game programing book is a bit of a farce

I agree with both of those statements. Learn C++ before you learn "game programming". You'll get the hang of C++ and eventually crave for more and eventually you'll be digging through OpenGL documentation to figure out how many arguments a certain variant of a function takes... (I lost my blue book =[)

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