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s_moradpour

how to make objects look real?

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Hi everybody I am making an interface for a robot using vc++ (win32 api).I have made the robot with cubes and all elementary objects but know i want to make it real as if it is reaaly made of steel.how can i manage all lightings and other stuff to make it real .since i am beginner i would be really glad to be helped by any. saeed moradpour

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Well, first of all, what do you mean by "manage"? Are you asking about the creation of a framework within which to use OpenGL's features, or just about the use of those features themselves?

Otherwise, I think that this depends primarily on how far you want to go. At the simplest, you could add a steel-like texture to your parts (with appropriate UV coordinates assigned to the vertices, of course), and set up a basic light, probably a directional one. On top of that you could add a variety of techniques that might add to the realism of the scene, from simple material settings up to full metal shaders.

Simply put, how far do you want to go?

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