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Particle Illusion 3.0 and C++

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Hey guys, long time lurker first time poster here. I'm currently in the last stages of my schooling down here at Fullsail University and am currently working on a game project with four others, and I'm responsible for rendering and a visual effects manager. Particle Illusion was recommended to me for particle effects, I obtained my copy of it and have been playing around with some of the effects. My question is... does a plugin exist that can export the emitter info? Or is there a better way to display the effects. Currently I'm saving out the effects as an image (screen shots between key frames) and just doing basic multi texturing + uv texture scrolling do display the effects. However I'd like to attach emitters of these effects to objects in my game for more dynamic "realistic" effects. [Edited by - bunnyhop on September 19, 2008 8:50:40 PM]

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