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Large Scale Problem

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HI, I changed the scale of my 3d engine form 1 / unit (a unit being a square on squared paper) to 64 /unit, to bring it up to the same scale(i think) as quake1-2-3. now the problem us, now some graphics are displayed in front of graphics, that should apear closer IE like when u turn the depth buffer off, but ive checked to c if i''ve disabled the depth test but i havent. Does ne one have ne idea of whats going on?? thnx for ne light u can shed on the situation ... ~prevail by daring to fail~

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Are the full polys drawn in front of other ones or can you only see parts of a polygon through another one?

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IT''s probably due to inacuraccy in the depth buffer. If you used gluPerspective, did you scale the clipping planes too?

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