What do you mean by "create meshes"? What API are you using (Direct3D 9? 10? XNA?)
If you mean loading X format meshes into your Direct3D 9 programs, then you might want to take a look at Tutorial 6 - Using Meshes. If you're talking about something else, please let us know what.
If you mean loading X format meshes into your Direct3D 9 programs, then you might want to take a look at Tutorial 6 - Using Meshes. If you're talking about something else, please let us know what.
Help us to help you
The fundamental question you need to answer is:
Q) Are you an artist trying to create 3D models, or are you a programmer trying to load/render 3D models??
Any other information on what you're doing would be useful.
Cheers,
Jack
The fundamental question you need to answer is:
Q) Are you an artist trying to create 3D models, or are you a programmer trying to load/render 3D models??
Any other information on what you're doing would be useful.
Cheers,
Jack
I believe Jack has some code that can help with that. Hopefully he'll be able to help.
An alternative is to use the DXUT mesh class. You can take a look at "Tutorial 9: Meshes in DXUT" in the docs.
An alternative is to use the DXUT mesh class. You can take a look at "Tutorial 9: Meshes in DXUT" in the docs.
Quote:Original post by ET3DYes, I do indeed have some code somewhere for loading .X meshes into D3DX10 meshes.
I believe Jack has some code that can help with that. Hopefully he'll be able to help.
I'm not sure if this is the latest-n-greatest, but my September 2006 journal should do the trick.
hth
Jack
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