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Eber Kain

Dereference an object

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you can download the code im useing to figure this out, all i need is some way to grab the coords of the object after the speed factor is applied, then set those numbers to the jet structure, and things should work fairly well. mabey someone knows an OpenGL function that can do that, or am i just going to have to do the math on this? almost forgot url home.earthlink.net/~eberkain/jet.zip

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Guest Anonymous Poster
Your exe crashed on my computer.

Welcome to the OpenGL Radio Control Flier
Createing OpenGL window for rendering...
GLUT: Warning in (unamed): invalid glutGet parameter: 1245076
Color.....

But the code compiled an ran ok.

I recommend doing the math.

Joel

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yeah, ive been searching for it ever since i posted, and i have found 2 ways that people do it right now, Matrix math, and Quaternions.

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