Creating DX10 textures with reference driver
Hi there,
is it possible to create and save DirectX 10 texture maps on a machine that doesn't have a DirectX 10 graphics card? I don't need to display the data, or render anything at all, I just need to create a texture map, fill it with data and save it in .dss format.
Also, has anyone tried if DirectX 10 works on Server 2008?
Thanks
Marcel
Quote:Original post by GoodFunYes, D3D10_DRIVER_TYPE_NULL should do the trick provided you're not doing any render-to-texture work.
is it possible to create and save DirectX 10 texture maps on a machine that doesn't have a DirectX 10 graphics card?
Quote:Original post by GoodFunI'm pretty sure it does. I had Server'08 installed on my machine for a few days and ran a few tech demos and benchmarks. The main problem I had was that commercial apps are stupid in identifying the OS and claim that the WS'08 version number isn't a valid OS [rolleyes]
Also, has anyone tried if DirectX 10 works on Server 2008?
hth
Jack
To use the reference driver you need to install the SDK as you can’t redistribute it alone. If I remember correctly you although need at least a Direct3D 9 GPU with WDDM driver.
But for your purpose you should try using a NULL device instead of the full reference device.
But for your purpose you should try using a NULL device instead of the full reference device.
hmmm, I'm trying to get this to work but somehow I think my texture usage and bind flags aren't right... what values would I need to define in texture creation if I want to write to it and save it?
I'm using SlimDX, but I assume it shouldn't be any different from regular DX10.
I'm using SlimDX, but I assume it shouldn't be any different from regular DX10.
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