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Reading the stencil values

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Hi there, I was trying to read the stencil buffer in the following way: HRESULT hr; D3DSURFACE_DESC Desc; IDirect3DSurface9 *pSourceSurface = NULL; IDirect3DSurface9 **pDestSurface = NULL; hr= g_pd3dDevice->GetDepthStencilSurface(&pSorceSurface); if( SUCCEEDED(hr)) { pSorceSurface->GetDesc(&Desc); hr = g_pd3dDevice->CreateDepthStencilSurface( Desc.Width, Desc.Height, Desc.Format, Desc.MultiSampleType, Desc.MultiSampleQuality, FALSE, pDestSurface, NULL); if( SUCCEEDED(hr)) { hr = g_pd3dDevice->StretchRect(pSorceSurface, NULL, *pDestSurface, NULL, D3DTEXF_NONE); } } I could successfully execute the StretchRect method. Now, from here how do I get the stencil values to perform other operations? Had it been the render target, I could have used LockRect() to read the buffer. Since the current format is D3DFMT_D24S8, I can't lock this buffer for read. Any help in this regard is highly appreciated. Please note that apart from StretchRect(), none of the methods like GetRenderTargetData() or UpdateSurface() are not working. Thanks, Sai.

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