Jump to content
  • Advertisement
Sign in to follow this  

[SDL] Code profiling oddity: SDL_BuildAudioCVT

This topic is 3665 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I profiled my game with CodeAnalyst, and it seems the function taking up the vast majority of processing power is the SDL function SDL_BuildAudioCVT. I am not using this function at all, in fact I never even initialize the audio part of SDL. Any insights on why this function would be using so much time? Thanks.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!