Setting Opengl & GLFW on my new mac!
My new MacBook Standard has arrived along with a free ipod touch with 16 gb memory!
Wooot! :D
I'm very excited and i'm trying to build an opengl application using glfw and XCode. I compiled glfw and created a new project in Xcode. The problem is that i receive link errors regarding some functions in glfw. Here's how the project is set up:
link1
link2
I don't have an answer, but if you don't get your problem solved here, try posting over at idevgames.com (be sure to include the image links). There are several posters there who know Xcode inside and out, and will probably be able to help you.
You see the warning in picture 2? That means however you compiled glfw you didn't do it for the correct target. I don't have a mac so I'm not sure exactly how to do it right there, but to give you a better idea of what's going on:
On a Windows or Linux platform you can, for example, build for msvc8 or msvc9 or cygwin or gcc3 or gcc4 etc... maybe you just built for the wrong whatever-runtime-type-xcode-compiles-to version?
Good luck.
On a Windows or Linux platform you can, for example, build for msvc8 or msvc9 or cygwin or gcc3 or gcc4 etc... maybe you just built for the wrong whatever-runtime-type-xcode-compiles-to version?
Good luck.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement