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stringa

glCopyTexImage2D - GL_RGBA16F_ARB

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glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0 ); Drops my frame rate from about 160 to 40 fps on my school computers. They have the GForce 7800 GPU - Is this typical? Is there an easy fix other than rewritting my whole render loop? Thanks stringa

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Well, I'm already using 4 fbo's throughout my render loop. I'm using Deferred Shading it's kinda a long story, but I want to copy the current posted lighted and post shadowed image back into an FBO which contains the current Depth buffer that was used to render all objects.

I may just have to rewrite how I render...

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