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Using Solidworks for Game Dev

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Hi all, I'm trying to create a accumulation conveyor simulation. My aims are: 1. Use existing CAD models of the conveyors that I have. 2. Add/remove objects onto the conveyors during play. 3. Include physics so that the objects accumulate and slide along the conveyor. The conveyors are modelled in Solidworks and I've been tinkering with 3DS Max with Havok integration to take care of the rigid body dynamics. I'm not sure if this is a good way of doing it as I've found lots of physics engines and 3D graphics packages. Is there any sites/tutorials/books that I can use to help get me started? Thanks, Malcom

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