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Hispanic91

Any Good Racing Game Engines?

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Hello all, I am in the process of making a game for a school project with a team. This game is going to be a racing game. We are allowed to use a pre existing game engine. Does anyone know of a good game engine that can be used to make a racing game. By the way: Programming Expierence (Very Limited) C/C++ (Very Limited) PHP (I dont see how that would help though) (Farily Proficient) HTML (I dont see how that would help though) Thanks in advance- Hispanic91 [Edited by - Ravuya on October 13, 2008 6:36:57 PM]

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I apologize, in hindsight I realize that this would have been a better post for the For Beginners Section. If a moderator would move it, I would greatly appreciate it.

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If you are not adverse into using other lanaguages, I would recommend checking out the XNA Racing Game Starter Kit. It is written in C# and uses the XNA Framework. The starter kit is free and can be ran on both the PC (Free) and XBox 360 (If you purchase a Creators Club Membership). The starter kit is not necassarily a game engine, but is a good example of how to create a racing game. You should be able to easily modify it as well.

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Ive heard about the XNA Framework, but was unaware that it could be used to make games for the PC too. If I were to make a game using the XNA Framework, would I be able to run it off of a DVD.

Also, would the computer that I ran my game on be able to play it without any special interpreters or frameworks being installed, or do I need to install the XNA Framework on every computer that would be running this game?

Thanks
- Hispanic91

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Quote:
Original post by Hispanic91
would I be able to run it off of a DVD.


Should not be a problem running it off a DVD on a Windows Machine.

Quote:
Original post by Hispanic91
do I need to install the XNA Framework on every computer that would be running this game?


You will need the .NET Framework (2.0) and the XNA Framework installed on every machine you intend to run the game. If this requirment is not acceptable for your project, it would still be worth checking out the example for some ideas.

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Quote:
Original post by Hispanic91
or do I need to install the XNA Framework on every computer that would be running this game?


This really isn't a problem, since your game installer would just install it, and it's not much different than games requiring DirectX to be installed to run.

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Quote:
Original post by RDragon1
Quote:
Original post by Hispanic91
or do I need to install the XNA Framework on every computer that would be running this game?


This really isn't a problem, since your game installer would just install it, and it's not much different than games requiring DirectX to be installed to run.


Thank you Billr17 and RDragon1 for your replies. I think the requirement to install XNA on every machine would be a problem though because it needs to be run off of the DVD without the need for installation. So I guess I will have to just use XNA as a springboard for ideas an examples.

This brings me back to my original question, If I wanted to make a racing game what would be the best way to go about doing so, (Game Engine, Framework, Existing Libraries, Etc.)

Thanks- Hispanic91

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How much time are you given? Do you have any programming experience?

It sounds like you don't know much about making games. While there are a few programs out there that allow people to make platformers, RPG, or even FPS without any programming experience, when it comes to a niche genre like racing, I don't think theres anything like that.

Basically, I am trying to say that in order to make a racing game, you are probably going to have to use tools/libraries that will help you make any game, and spend time using those tools/libraries to make a racing game.

I haven't seen a anything that could be decribed as a "Racing Game Engine" ever.

Most game libraries out there try to be purpose-agnostic so they can be used for everything.

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The due date is somewhere in April (April 15 I believe). Also, you are correct when you say that I have no experience when it comes to making games. I suppose I thought that "Racing Game Engines" existed because ive seen engines to make FPS and RPG as you said so I thought that there would be some for racing games.

As far as my programming expierence goes I am fairly proficient
in HTML although I dont see how this would help and I have a very very very fundamental understanding of PHP and C++. So i suppose of these the only one that would be of use to me would be C++ because I dont see how a game could be made with HTML or PHP.

Since there are not any racing game engines in existence how would I go about doing this. I understand that these forums get several posts like these a day but and for that I am sorry but there are so many articles and so many tutorials in existence that it can be exausting trying to figure out where to start and what things to use and how to use them and how to do this and that.

For a beginner, what would be a good way of going about this. I dont say best way because I know that it can vary depending on the person. But a good way of going about to meet my goal of having a decent racing game by april.

Any help would be greatly appreciated

Thanks in Advance- Hispanic91

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If you have not much knowledge about game development 6 months is very little. How about your team? Is there somebody with some programming experience?

I would recommend you to first learn more about your programming language. Look at some tutorials or books on C++. Or maybe a higher level language like C# or anything.

I suppose you want to create a 2D game, so a library like SFML should be enough to write a simple 2D race game.

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