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New Blitz tutorials on YouTube

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I've started a new series of Blitz3D tutorials on my YouTube channel. We're now starting to build a platform game engine. I'm trying to keep it modular, so you only use the features you want for you game, meaning you could write sonic or megaman using the same code base. I've got 97 subscribers as of today and have been producing tutorials on Blitz for the last five months. There's a series already about building a space invaders clone and a couple of seperate clips on doing gravity, simple scrolling starfields and particle effects. Blitz3D is based around DirectX 7, but this doesn't make any differentce at all for developing casual style or older styled games. It's a great language to use, you get very quick results (quicker than XNA even) and there's a great user base at

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