Jump to content
  • Advertisement
Sign in to follow this  
bobby_nguyen

force feedback

This topic is 3634 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I've been reading up on the MSDN knowledge base and can't figure out where to start. I have an OpenGL program in C++ on Visual Studio 2008. Basically its a "driving simulator" using random white dots on a horizontal plane. Using sine functions, it uses optic flow to simulate driving. I need to implement a logitech force feedback wheel with the program. Right now, the program does not take any input at all. I would like to start out with just getting the wheel to represent movement, like a mouse. and then up to getting force feedback. I have no experience with directX whatsoever. And i am a beginner with OpenGL and C++. Any tips for me?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!