SDL and Win32?
I was wondering can you mix Win32 and SDL?
Like use Win32 for buttons, and a few other things, and use SDL for Sprite Rendering etc.
Yes you can, but it depends what you want to do. I for one mix Allegro (display, mouse, keys), SDL (sound, timers) and the Win32 API (Open/Save dialogs, window positioning).
If you mean in the same window then I guess no.
If you mean in the same window then I guess no.
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