[DX9] 2d animation
How to create a 2D character animation in DirectX, using only the surfaces/textures for the sake of simplicity?With 2D animation I mean creating quads(bones), assigning them pivots, sort them in hiearchy and apply (transparent) bitmaps on them.
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I don't know how to implement it, which interfaces and functions to use, since there is tons of them.
I would seriously recommend sprites... unless there's something i'm missing here :).
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