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Meshboy

Casting my game from Managed C# to C++ Win32 Direct3D

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And i need a VectorClass in C++, complete with the most used functions like Cross, dot and normalize and so on, does anyone have a allready done class like this. I know how to write one but i just dont have the time. tnx.

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D3DXVec3Normalize, D3DXVec3Cross, and so on. Check the SDK (just punch D3DXVec3 into the index).

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