Sign in to follow this  

Casting my game from Managed C# to C++ Win32 Direct3D

Recommended Posts

And i need a VectorClass in C++, complete with the most used functions like Cross, dot and normalize and so on, does anyone have a allready done class like this. I know how to write one but i just dont have the time. tnx.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this