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Dolf

Rendering to multiple textures

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Hello, Is it possible to write to multiple textures in a pixel shader? Or would I just have to have multiple renders to seperate textures with seperate shaders?

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What's the CG equivalent to gl_FragData[]?


Edit: Found it.

struct output
{
float4 color : COLOR;
float4 color1 : COLOR1;
};




Thanks

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