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Deploying a complete game on other machines

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Hey, We'll I've just finished my first game and I'm now wanting to make it so that it can be installed on other computers (I've just made it for PC). Is it a very big process? Could someone point me in the right direction to get started? Ohh, and I'm using XNA. Thanks heaps! [Edited by - johns700 on October 22, 2008 7:10:39 AM]

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Here's a simple solution to looking at the problem.

The user will need .NET framework and XNA runtime to play your game.
Also, you'll will need to make their game folder, look like your game folder. Minus the source code.

You could code your own installer program to handle this, or use a pre-made one.

And since you're using XNA, you probably won't be able to share your game with people on say, Linux.
That's just one of the drawbacks to using XNA sdk.

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