Language that will allow me to make games the quickest

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18 comments, last by jimi_hendrix 15 years, 5 months ago
Quote:Original post by jimi_hendrix
well right now i want to make a space invaders type game

i know some python but find my coding is sloppy in it...if worst comes to worst ill look into pygame a little more


Your code is sloppy in Python? Do you expect in NOT to be in other languages like C# or Flash (Actionscript)? Python was my first language; I believe your code in any other language will either be cleaner or worse. (But, I've been wrong before.)

At least with Python, you learn proper indentation! I'm tutoring this kid right now who can't indent properly at all. Reading his code is toucher. (That, and the whole thousand miles between us thing.)

PS: Ever heard of Game Maker?
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BlitzMax is probably at the right spot, enough game development specialization without forcing a look and feel onto the projects made with it.
You dont want a language, you need an engine.
Search here what you need depending on your budget:
http://www.devmaster.net/engines/

Luck!
Guimo
Quote:Your code is sloppy in Python? Do you expect in NOT to be in other languages like C# or Flash (Actionscript)? Python was my first language; I believe your code in any other language will either be cleaner or worse. (But, I've been wrong before.)


i probably used the wrong word...but i find it harder to follow python then other languages and this leads to me making somewhat sloppy code (would probably change with practice though)

Quote:
At least with Python, you learn proper indentation! I'm tutoring this kid right now who can't indent properly at all. Reading his code is toucher. (That, and the whole thousand miles between us thing.)


thats true...in C everyone has their own minie "syntax" with how they like their brackets and so on. but in python everything is ordinary

does anyone know of any good C# or java tutorials for game design (i know the language itself wll enough)?
You could check out Coding4Fun. I seem to remember that they have some C# game tutorials for XNA and plain old .NET.

http://blogs.msdn.com/coding4fun/default.aspx
DarkBasic.

http://darkbasic.thegamecreators.com/
i found an engine that i think will work well for my purpose

http://www.cppgameprogramming.com/cgi/nav.cgi?page=allegbasics

but it seems to want to make me use dev-c++...yet i cant compile anything in that

anyone know any similar engines (or how to build a project in dev-c++...)
bump?!?! (last bump)

well ill take free engine suggestions for C/C++, C#, or Java
Allegro is actually a very nice API. It's not really an engine by any means, it is just a nice, unified, simplified interface to handle the basics in creating a game. It works with all sorts of compilers, dev-cpp is just ONE of them. Personaly, I would use the latest MSVC express if you are targetting windows operating systems. Please check out http://www.allegro.cc

Another similar library to look out for is SDL: http://www.libsdl.org .
Quote:Original post by PaulCesar
Allegro is actually a very nice API. It's not really an engine by any means, it is just a nice, unified, simplified interface to handle the basics in creating a game. It works with all sorts of compilers, dev-cpp is just ONE of them. Personaly, I would use the latest MSVC express if you are targetting windows operating systems. Please check out http://www.allegro.cc

Another similar library to look out for is SDL: http://www.libsdl.org .


ya its just when i try to compile a program that is an empty main() and the allegro headers i get funky errors

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