Jump to content
  • Advertisement
Sign in to follow this  

Vertex information

This topic is 3555 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've a mesh, with multiple materials. I want to draw all the subset with material != material with index = 2 for examle For all the submesh with material = 2 i want to obtain the coordinates of each vertex. To draw i've learned that mMesh->DrawSubset(j) does the work. i need something like mMesh->getVertex(j) that gives me the list of vertex of the j material. I've discovered this approach: DWORD dwAttribTableSize; mMesh->GetAttributeTable(NULL, &dwAttribTableSize); D3DXATTRIBUTERANGE* pAttribTable = new D3DXATTRIBUTERANGE[dwAttribTableSize]; mMesh->GetAttributeTable(pAttribTable, &dwAttribTableSize); pAttibTable gives me an array with the start vertex and end vertex of each material, but i'm a little messed to try to read these vertex. Thanks!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!