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Own mesh format

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Hi there! Becouse I need 3 textures (color, bump, specular) per faces in a mesh, I gotta create an own mesh format that solves my needs. At first time it sounds like a simple task, but what about the mesh-exporter script? How would U guyz solve that?

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Why not store those bump- and specular maps in the texture, instead of modifying the model format? Or, a system that associates bump- and specular maps with textures, perhaps something as simple as a filename-based lookup ('texture.tga' uses 'texture_bump.tga' as bumpmap, if there is a _bump version, etc).

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I have the same problem.

I'm using a binary file format which is based on COLLADA format. Actually I read all data from a COLLADA file and I store it on a binary file. BTW, I'm using and old free open source library called FCOLLADA. I would recommend you take a look at COLLADA DOM.

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This topic is 3341 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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